Okay, I’m old school--- my instinct is to shoot down all incoming
bogeys with Guile’s flash kick, period.
That’s just how I always did things.
And it’s not that I didn’t know about things like his crouching
uppercut, I just always used them differently in the II series. For instance, my favorite thing to do was to
go from the crouching HP (I called it the Statue of Liberty Uppercut) right
into his heavy Flash Kick. Nothing like
a good two piece, plus it just looked cool.
Anyway, as I got into the IV series, for the first time it
dawned on me: flash kicks suck.
Don’t
get me wrong, when used with patience and intelligence, the flash kick rocks. It’s
the whole… well, let’s just say the II series was more forgiving to that
crescent moon/golden disc. The capacity
for punishing misused flash kicks is just so much bigger now. And the hitbox isn’t quite what it used to
be, nor is the recovery time. Basically,
the top tier Guile players--- the one’s I’ve seen, at least--- either barely
use the flash kick, or only use it when they have enough EX meter to cancel
right out of it.
…So for the record, if any of you bums fights me and I happen
to do a flash kick on wake-up, I’m not dumb, I’m just playing braindead; charge
it to my habits, not to my thinking. Old
habits die hard.
What makes using the flash kick so terrible now is… well,
Guile’s got options. And they’re not
really new (except one, kinda); basically, had I not been so stuck in my ways,
I may have made the switch sooner. His
standing M[edium] P[unch] and close standing H[ard] P[unch] really fulfill the
bulk of anti-air obligations--- as long as you keep opponents out of your
personal space. I was ecstatic the day I
found out the standing MP was a simple and effective deterrent to Cammy’s
Hooligan foolishness; do you know how many times I got MERKED because of that
cannonball B.S.?! What’s funny is I
remember that punch from Super Street Fighter II on the Sega Genesis; I just
always thought it was goofy (plus, my middle attack button was busted, so I
could only use light and heavy attacks… sucks, right?).
Then there’s the “newer” anti-air; Guile’s crouching forward
HK. I call it the Baby Sagat, because it
looks and functions just like Sagat’s forward HK, except on a shorter
character. …I never use this kick. But I should
use it, because it allots for a nice, safe follow-up; big time damage if you
make it an EX flashkick. I think I neglect
to use it because, mentally, I always want my Guile charging backwards, and
that kick requires forward motion; at least with the uppercuts, I can continue
my backward charging.
Don’t get me wrong, the flash kick still has its
applications. I was overjoyed to
discover the LK flash kick still has its invincibility (take that, you ha-dou-doo
shotos!) And if you manage to catch
someone with the flash kick at the peak of their jump, Guile can actually
follow up with a SECOND flash kick, although I rarely see it occur (it’s
definitely not as easy as linking dragon punches). Then, of course, the flash kick causes juggle
state but doesn’t require you to stop backward charging, which allows you to
combo it with his Sonic Hurricane. (I
don’t use Sonic Hurricane, btw; I like Flash Explosion with full damage
capacity).
There’s one more nuance about Guile’s anti-air game that I
want to talk about here before I go; it literally almost made me stop using
Guile in the IV series because it pissed me off so bad. Remember my two-piece combo from
earlier? The crouching HP-to-HK Flash
Kick? Well… it no longer exists. The crouching HP is no longer flash kick
cancelable. But there’s good news
kinda: crouching HP and close standing
HP are almost the exact same uppercut.
The major difference? …Close
standing HP IS flash kick cancelable.
So, in a way, my two-piece still exists; it’s just not as convenient as
it once was. I guess the modification
was designed to keep Guile players mobile instead of being so Oscar-the-Crouch. …Frankly, I didn’t mind going camping; that
“bang-bang” was so rewarding.
...Would be nice if, instead of trying to streamline his
already limited moveset, Capcom would be as generous with him as they’ve been
with… well, you know. Those guys. Anyway, learning to keep my boots on the ground
as much as possible. #SHENANIGANS
#HAPPYMEMORIALDAY #GODBLESSOURTROOPS #REMEMBERTHEFALLEN
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